Dota 2 for Beginners: What to Learn First
A step-by-step learning path for new Dota 2 players: hero choice, last hitting, the shop and courier, the minimap, TP scrolls, buyback and high ground.
A step-by-step learning path for new Dota 2 players: hero choice, last hitting, the shop and courier, the minimap, TP scrolls, buyback and high ground.
What an auto battler is, how drafting, positioning, economy and synergies work, and how TFT, Dota Underlords, Auto Chess and others compare.
How Roshan works in Dota 2 as of 2026: his moving lair, respawn window, the Aegis, Cheese, Refresher Shard and Banner, and when teams should take him.
How League's elemental drakes, Dragon Soul, Elder Dragon and Baron Nashor work as of 2026, what they give and why teams fight over them.
Riot's seven champion classes and their subclasses explained, with example champions, typical roles and how classes fit into a team composition.
How a StarCraft custom map grew into DotA, League of Legends, Dota 2, Smite, Heroes of the Storm, mobile MOBAs and Valve's Deadlock.
A plain-language guide to a Teamfight Tactics game: eight players, stages and rounds, the shop, star levels, traits, items, health and placement.
A tour of Summoner's Rift: the three lanes, river, jungle quadrants, turret tiers, plates, inhibitors and the Nexus, and why each structure matters.
How Dota 2's position 1–5 system works, what the carry, mid, offlaner and two supports do, and why Dota roles are more fluid than League's.
What each of League's five positions does in the early, mid and late game, which champions usually fill them, and how the roles work together.