League of Legends History: From 2009 Launch to Today
How League of Legends grew from a 2009 free-to-play launch into a long-running MOBA, with its map overhauls, item systems, spin-offs and Arcane.
How League of Legends grew from a 2009 free-to-play launch into a long-running MOBA, with its map overhauls, item systems, spin-offs and Arcane.
How fog of war, wards and true sight work in League of Legends and Dota 2, plus where and when to ward, how to deward and how vision wins objectives.
What junglers actually do: Smite and jungle pets in League, clear paths, ganks, objective control, tracking the enemy jungler and Dota's approach.
New to League of Legends? Learn what matters first: picking champions, abilities, summoner spells, farming, recalling, map awareness and objectives.
How League's elemental drakes, Dragon Soul, Elder Dragon and Baron Nashor work as of 2026, what they give and why teams fight over them.
Riot's seven champion classes and their subclasses explained, with example champions, typical roles and how classes fit into a team composition.
How a StarCraft custom map grew into DotA, League of Legends, Dota 2, Smite, Heroes of the Storm, mobile MOBAs and Valve's Deadlock.
A tour of Summoner's Rift: the three lanes, river, jungle quadrants, turret tiers, plates, inhibitors and the Nexus, and why each structure matters.
What each of League's five positions does in the early, mid and late game, which champions usually fill them, and how the roles work together.
What a MOBA is, where the name came from, how a match unfolds from laning to the final push, and how today's major MOBAs differ from each other.